All games
Logic
Sudoku
(Japan, 1984): Fill the grid with 1 to 9.
Nonogram
(Japan, 1987): Reveal a picture from number clues.
Binary
(Belgium, 2009): Fill the grid with two colours.
Futoshiki
(Japan, 2001): Numbers that obey the arrows.
Skyscrapers
(Puzzle classic, 1990s): Build a city from the views.
Tents
(Netherlands, 1989): Pitch a tent beside every tree.
Mines
(USA, 1990): Clear the field without a blast.
Lights Off
(USA, 1995): Switch every light off.
Pipes
(Puzzle classic, 2000s): Turn tiles to connect the network.
Colour Flood
(Puzzle classic, 2000s): Flood the board in few moves.
Eight Queens
(Germany, 1848): Place queens that never attack.
Knight's Tour
(India, 800s): Visit every square with a knight.
Bulls & Cows
(Britain, 1800s): Crack the secret number.
One Stroke
(Prussia, 1736): Draw every line without lifting your pen.
Math & numbers
Magic Square
(China, ancient): Every line adds to the same total.
Make 24
(China, 1900s): Four numbers, one target.
Target Number
(France, 1965): Reach the target with six numbers.
Next in Line
(India & Italy, ancient): Spot the rule and pick the next number.
Number Pyramid
(Germany, school classic): Each brick is the sum of two below.
Cages
(Japan, 2004): Latin squares with sums and products.
Water Jugs
(Italy, 1500s): Measure exactly with odd jugs.
Chinese Rings
(China, ancient): Free every ring from the bar.
Tchoukaillon
(Central Asia): Sow every seed into the store.
Sliding & shapes
15-Puzzle
(USA, 1880s): Slide the tiles back into order.
Tower of Hanoi
(France, 1883): Move the tower, one disc at a time.
Huarong Dao
(China, early 1900s): Slide the blocks to free the general.
Traffic Jam
(Japan, 1970s): Clear a path for the red car.
Maze
(Crete, ancient): Find the way out of the maze.
Warehouse
(Japan, 1982): Push every crate onto a spot.
Pentominoes
(England & USA, 1900s): Fit twelve shapes into a box.
Peg Solitaire
(France, 1697): Jump pegs until one is left.
2048
(Italy, 2014): Merge tiles to reach 2048.
Memory & focus
Shinkei-suijaku
(Japan): The memory game: find the pairs.
Recall
(USA, 1978): Repeat the growing pattern.
Schulte Table
(Germany, 1900s): Find the numbers in order, fast.
Grid Recall
(Memory science classic): Remember which squares lit up.
Digit Span
(Britain, 1887): Hold a growing number in mind.
Odd One Out
(Japan & USA, 1900s): Find the square with a slightly different shade.
Colour Word
(USA, 1935): Name the ink, not the word.
Word Search
(USA, 1968): Find the hidden words in the grid.
Find it
Find the Cat
(Picture-book classic): Spot the cat hiding among the animals.
Find Them All
(Picture-book classic): Collect every star, butterfly or apple in the scene.
Hide and Seek
(Children's game, worldwide): A friend is hiding. Peek behind things to find them.
Solitaire & tiles
Klondike
(North America, 1890s): The classic patience game.
Pyramid
(Europe, 1800s): Pair cards that add up to 13.
Golf
(Britain, 1900s): Clear cards one higher or lower.
Mahjong Solitaire
(USA, 1981): Match free tiles in pairs.
Free Cells
(USA, 1978): All cards face up: plan your way home.
Accordion
(Britain, 1900s): Fold the whole deck into one pile.
Tri Peaks
(Patience classic): Clear three peaks, one up or down.
Calculation
(Britain, 1800s): Build four rows by ones, twos, threes and fours.
Monte Carlo
(Patience classic): Pair up touching cards of the same number.
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